June 27, 2026 Rank-Up Secret: Master Multi-Set Climbing Codes: S18 High-Cost Economy & Mage Rise, Helping You Easily Reach the Top!
Applicable Versions: Set 18, Set 17, Set 16.8, Set 17.6, Chosen Fortune, Set 8 This Issue's Recommendation: In Teamfight Tactics Set 18, high-cost economy systems like Spiritwood Veigar (Academia) and One-Shot Aatrox (centered around Aatrox) have become excellent tools for climbing. Concurrently, Set 17.6 has seen a comprehensive rise of 4-cost mage heroes, with core carries like Aurelion Sol, LeBlanc, Miss Fortune, Lulu, and Diana all performing exceptionally well. The version meta emphasizes flexible economy management and the successful completion of key heroes. Mastering the tempo is crucial for climbing.
Star God (S17/S18)
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Ezreal | Main Carry | Axiom Arc | Not explicitly provided |
| Vi | Secondary Carry | Not explicitly provided | Not explicitly provided |
| Malphite | Main Tank | Not explicitly provided | Not explicitly provided |
Strategy
This is a reroll-to-high-cost transition composition that can eventually solo 3-star 5-cost units. At 4 units, use 3 Super Hero for transition. Prioritize Ezreal's items (Axiom Arc first), then Vi's. Prioritize saving 50 gold and leveling up with interest. At 5 units, use 2 Intelligence Agent for transition; at 6 units, use 3 Underground for transition. At 6 units, roll while holding 30 interest to 3-star Ezreal, Lee Sin, Vi, and Malphite before leveling up. At 7 units, use 2 Mascot for transition; at 8 units, use 2 Intelligence Agent for transition. If conditions allow, pursue more 3-star Super Heroes. At 9 units, start rolling to hit 2-star high-cost units to fully optimize the composition. If HP drops below 30, you can roll for 3-star quality at 8 units before leveling up. Choose this comp if you have many core units early or a Hero Augment.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | None | None |
| Lemona | Secondary Carry | None | None |
| Nasus | Secondary Carry | None | None |
| Nami | Support | None | None |
| Blitzcrank | Support | None | None |
Strategy
This is an economy-based composition centered around Teemo, gradually forming with high-cost units. It's suitable when you get many Teemos early or recommended Augments. Recommended Legend: Varus / Thresh. Trait Synergies: The main synergy is Space Groove (2/3/5), providing core damage and tempo control; the auxiliary synergy is Heavy Hitters (2/4), providing front-line resistance; other transitional synergy is Dark Star (2).
Early Game (Stages 1-3): At 3 units, use 2 Heavy Hitters for transition. Prioritize saving 50 gold to level up with interest. If board quality is low, you can prioritize a losing streak to disrupt opponent's Phantasm compositions. At 4 units, use 2 Space Groove for transition. Prioritize saving 50 gold to level up with interest. Prioritize combat or economy Augments.
Mid Game (Stages 4-5): At 5 units, use 2 Dark Star for transition. Prioritize saving 50 gold to level up with interest. You need to roll at this level, holding 30 interest, to hit 3-star Teemo/Lemona/Nasus before leveling up. At 6 units, use 4 Heavy Hitters for transition. Prioritize saving 50 gold to level up with interest. Prioritize Teemo or Lemona's items, then Nami's.
Late Game (Stage 6+): At 7 units, use 3 Space Groove for transition. Prioritize saving 50 gold to level up with interest. If you are playing "Don't Scout, Don't Change" and don't have Blitzcrank, it's best to prioritize 5 Space Groove or 4 Heavy Hitters. At 8 units, use 5 Space Groove for transition. Prioritize saving 50 gold to level up with interest. Unless your HP is below 30, you should roll your board to 2-star quality here to secure a top 4, otherwise, it's generally better to smoothly go to 9. At 9 units, start rolling to hit 2-star high-cost units to fully optimize the composition. After fully optimizing quality, remember to scout and hold units to prevent rivals from 3-starring 4-cost units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Veigar | Main Carry | None | None |
| Rammus | Main Tank | None | None |
| Poppy | Secondary Tank | None | None |
Strategy
This is an economy-based, high-cost transition composition that requires good economic management and tempo control. Best chosen if you start with Academia or 2-star Veigar.
Early Game (Stages 1-3): At 4 units, transition with 3 Spiritwood. If you don't have quality units early, you can transition with Future Enforcer / Tidal traits. Prioritize saving 50 gold to level up with interest.
Mid Game (Stages 4-5): At 5 units, transition with 2 Bastion. Prioritize saving 50 gold to level up with interest. If you naturally find more than 6 copies of Veigar / Poppy, you can consider rolling for them at this level; otherwise, prioritize leveling up to hit 7 Spiritwood for 3-star. At 6 units, transition with 5 Spiritwood. Prioritize saving 50 gold to level up with interest. Prioritize combat or economy Augments. At 7 units, transition with 1 Space Groove. Prioritize saving 50 gold to level up with interest. Don't actively chase 3-star Veigar, as 7 Spiritwood can achieve it later.
Late Game (Stage 6+): At 8 units, start rolling to hit 7 Spiritwood and 2-star Rammus to complete the basic composition. If your HP is below 30 HP, you only need to chase 3-star 4-costs at this level. At 9 units, start rolling to hit 2-star high-cost units to fully optimize the composition. After fully optimizing quality, remember to scout and hold units to prevent rivals from 3-starring 4-cost units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | None |
| Aatrox | Main Tank/Main Carry | Warmog's Armor, Gargoyle Stoneplate, Steadfast Plate | None |
Strategy
The core idea is that Aatrox with three Steadfast Plates deals more damage with higher resistance. Combined with Nova Selector, Aatrox delivers full-screen knock-ups and maximum damage.
Early Game (Stages 1-3): Transition with 3 Tidal. The key to economic management is not to level up early to chase 3-star Aatrox.
Mid Game (Stages 4-5): No specific mid-game power spike described; continue to manage economy and units.
Late Game (Stage 6+): After hitting 3-star Aatrox, level up to activate 5 Nova.
Augment Recommendation
Nova Selector is the core Augment. Prioritize choosing it.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Spear of Shojin, Infinity Edge, Last Whisper | |
| Ornn | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage |
Strategy
The recent patch strengthened Space Groove, allowing 7 Space Groove to infinitely stack damage amplification, leading to massive output. Utilize the 7 Space Groove trait effect and a reroll strategy to quickly hit core 3-star units, forming a strong, often overlooked composition. Best if you start with a Space Groove Emblem, Treasure Hunt, or Double Up Tankiness Augment.
Early Game (Stages 1-3): Early on, use a Future Enforcer transition, with Sniper units holding items. At 4 units, transition with 3 Space Groove. If early quality is low, you can transition with Future Enforcer or Tidal traits. Prioritize saving 50 gold, relying on interest to level up.
Mid Game (Stages 4-5): At 5 units, you can transition with 2 Dark Star. Prioritize saving 50 gold, relying on interest to level up. Prioritize choosing Treasure Hunt or Double Up Tankiness Augments, or if you have a Space Groove Emblem and many B.F. Swords. At level 7, start rolling to 3-star Samira and Ornn. At 7 units: Start rolling to hit 2-star Samira or 2-star Ornn to stabilize HP. At this level, roll while holding 20 interest. After hitting 3-star Samira or 3-star Ornn, you can level up. If Blitzcrank appears early, you can prioritize hitting 7 Space Groove.
Late Game (Stage 6+): At 8 units: Use 2 Sniper for transition. If you don't have Blitzcrank, you can prioritize 3 Stargazer. At 9 units: Roll to hit 2-star high-cost units within the composition to fully optimize it. After fully optimizing quality, you need to scout opponents to prevent them from stealing 3-star 4-cost units; remember to hold units. Level up to activate 7 Space Groove, and the comp is fully optimized.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jinx | Main Carry | Not mentioned | Not mentioned |
| Pyke | Secondary Carry | Not mentioned | Not mentioned |
| Gragas | Main Tank | Not mentioned | Not mentioned |
Strategy
This is an economy-based, high-cost transition composition. Choose it if you start with 3 Tidal for transition or recommended Augments. At 4 units, use 3 Tidal for transition. If early quality is insufficient, you can transition with Future Enforcer / Tidal traits. Prioritize saving 50 gold, relying on interest to level up. At 5 units, use 2 Challenger for transition. Prioritize saving 50 gold, relying on interest to level up. Pay attention to whether the first item of Psionic Agent is Malware / Biomass Maintainer (best). At 6 units, use 2 Berserker for transition. At this level, you need to roll while holding 20 interest to hit 3-star Jinx / 3-star Gragas / Akali, then level up. At 7 units, use 2 Psionic Agent for transition. If Akali reaches 3-star first, you can give Pyke's items to Akali. At 8 units, use 2 Nova Ops for transition. If your HP is below 30, chase 3-star 4-cost heroes at this level. At 9 units, start rolling to hit 2-star high-cost units within the composition to fully optimize it. After fully optimizing quality, you need to scout opponent compositions to prevent core 4-cost heroes from being stolen.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Guinsoo's Rageblade, Infinity Edge, Kraken Slayer | |
| Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Steadfast Plate |
Strategy
Xayah's ability is doubly strengthened, and when fully formed, multiple trait bonuses amplify damage. Early game, transition with Tidal or 3 Future Enforcer. If you have Mount Targon, open with 3 Stargazer for transition, using Sniper units as item holders. Prioritize core items and manage your economy. At level 8, decide whether to roll for quality to stabilize HP or go to 9 for 2-star 5-costs, depending on HP. Emphasize positioning adjustments and targeted strategies.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gnar | Main Carry | Guinsoo's Rageblade, Titan's Resolve, Bloodthirster | |
| Rammus | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Steadfast Plate |
Strategy
This is an economy-based, high-cost transition composition. Consider it if you get 2 to 3 Gnars early. Prioritize Gnar's items, then Rammus's items.
Early Game (Stages 1-3): At 4 units, transition with 3 Spiritwood. If you don't have quality units early, you can transition with Future Enforcer / Tidal traits. Prioritize saving 50 gold to level up with interest. Mid Game (Stages 4-5): At 5 units, transition with 2 Bastion. Prioritize saving 50 gold to level up with interest. At 6 units, transition with 5 Spiritwood. Prioritize saving 50 gold to level up with interest. If you naturally find 5 to 6 Gnars by level 6, you can consider rolling for 3-star here before leveling up. If you have too few Gnars, you can prioritize leveling up and give the items to Jhin later. At 7 units, transition with 2 Sniper. Prioritize saving 50 gold to level up with interest. Prioritize economy or combat Augments. Late Game (Stage 6+): At 8 units, start rolling to hit 2-star Rammus to level up. If your HP is above 60, you can consider holding off and going to 9 before rolling. If your HP is below 30, pay attention to whether there are rivals; you can consider whether to steal 3-star 4-costs at this level to secure first place. If rivals also have 2-star units, you can level up to 9 to increase the composition's cap. At 9 units, start rolling to hit 2-star high-cost units to fully optimize the composition. After fully optimizing quality, remember to scout and hold units to prevent rivals from stealing 3-star 4-cost units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Spiritwood Sprite | Main Carry | Hand of Justice, Jeweled Gauntlet, Night's Edge | |
| Mordekaiser | Main Tank | Sunfire Cape, Steadfast Plate, Warmog's Armor |
Strategy
The core idea of this composition is the Spiritwood Sprite exclusive Augment, allowing it to smash the ground for massive damage.
Mid Game (Stages 4-5): If you have the Spiritwood Sprite exclusive Augment, play it directly. Prioritize activating 3 Shepherd. At level 6, start rolling for 3-star core units. Late Game (Stage 6+): After hitting 3-star core units, level up to add Rhaast.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Not explicitly provided | Not explicitly provided |
| Nunu | Secondary Carry | Not explicitly provided | Not explicitly provided |
| Heavy Hitter | Main Tank | Not explicitly provided | Not explicitly provided |
Strategy
This is an economy-based, high-cost transition composition. When fully formed, it has board-clearing capabilities and extremely high power. Prioritize choosing this if you have high-quality Shepherd units early for a winning streak. It has higher difficulty, requiring mastery of economy management and rolling timings.
Early Game (Stages 1-3): At 4 units, use 2 Heavy Hitter for transition. Prioritize saving 50 gold to level up with interest. If early quality is poor, consider transitioning with Future Enforcer or Tidal traits. Mid Game (Stages 4-5): At 5 units, use 3 Shepherd for transition. At 6 units, use 2 Magistrate for transition. At 7 units, use 3 Heavy Hitter for transition. In terms of economic management, still prioritize saving 50 gold to level up with interest. At 5 units, prioritize making Sona and Nunu's items, giving them to backline and front-line transitional units first, then replacing them with ultimate carries later. At 7 units, prioritize choosing economy or combat Augments. The best Magistrate effect provides free refreshes or gold economy. Late Game (Stage 6+): At 8 units, start rolling to hit 2-star Nami and 2-star Nunu to stabilize HP and prepare for leveling up. At 9 units, start rolling to hit 2-star high-cost units within the composition to fully optimize it. If your HP is above 60, you can consider holding off and rolling at level 9. If your HP is below 30 and there are rivals, you can consider stealing 3-star 4-costs at this level to secure first place. If rivals also have 2-star units, you can level up to 9 to increase the composition's cap. After rolling for sufficient quality, you need to scout opponents to prevent 3-star 4-cost units from being stolen, remember to hold units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Kindred | Main Carry | Guinsoo's Rageblade, Giant Slayer, Kraken Slayer | |
| Tahm Kench | Main Tank | Sunfire Cape, Spirit Visage, Steadfast Plate |
Strategy
Nova Ops attributes are maxed out, making it an off-meta climb without rivals. Early game, transition with Tidal. Graves holds items as a temporary carry, prioritizing combat to secure winning streaks. At level 8, decide whether to roll for quality to stabilize HP or go to 9 for additional core units, depending on HP.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gragas | Main Carry | Bracer, Luden's Echo | Empathy, Hand of Justice |
Strategy
Gragas's Hero Augment benefits greatly from Empathy; it makes him even stronger if present. For Augments and Legends, prioritize those that boost explosion damage, ideally allowing two abilities to take out the enemy main Tank. Position Gragas in the middle of the front row, with only two of your meatiest Tanks on either side, to group enemies for more explosions. Place Pyke in the back row for easier hooks on enemy backline units. The best Artifacts are Bracer and Luden's Echo. If you don't have Empathy, replace it with Empathy. If you do, replace Hand of Justice for pure explosion power.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Night's Edge | Guinsoo's Rageblade |
| Jax | Artifact | Any Warrior Artifact | Wisdom |
Strategy
For Jax, the data shows that off-meta traits like Stargazer, Huntress, Altar, and Boar perform better than popular ones like Medal, Spring, or Mount Targon, likely because fewer players are contesting Jax. Overall, Viper is the strongest, providing significant damage reduction. As more data becomes available, Night's Edge has significantly outperformed Guinsoo's Rageblade. For Artifacts, almost all Warrior Artifacts are usable, with Wisdom being the strongest.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Zhonya's Hourglass | Night's Edge |
| Zed | Main Carry | Other special items | Crown of Champions |
Strategy
Zed can theoretically fit into any composition. The simplest and strongest formula is to replace Graves in Nova Fast 9, as there aren't enough B.F. Swords. Frontline units like Maokai and Tahm Kench perform better than Blitzcrank and Nunu because Maokai can help Zed recover health. If you can't play Fast 9, TFT lacks strong physical 4-cost compositions, making it difficult. In regular TFT, he can smoothly integrate into Corki and Master Yi systems.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Lulu | Main Carry | Nashor's Tooth, Nashor's Tooth, Jeweled Gauntlet | None |
| Maokai | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Spirit Visage | None |
Strategy
The core idea of this composition is to instantly eliminate the backline with a sudden fish swarm. Lulu's Spring effect can hit up to 6 units at once, forming a closed-loop synergy. Additionally, units on enhanced Hexes receive healing and damage amplification per second. Early game, transition with 3 Stargazer for trait synergy. At level 7, start rolling for 3-star core units. After having 3-star Lulu and a 3-star frontline, level up. Check the Stargazer effect at the start; if it's Spring, you can play this comp.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Giant Slayer | |
| Galio | Main Tank | Steadfast Plate, Steadfast Plate, Sterak's Gage |
Strategy
The core of this composition is the strong synergy between Aurelion Sol and Nami, achieving perfect traits at level 8. Early game, transition with Shepherd trait, using Teemo or Lissandra to hold items. Mid-game focuses on collecting Heavy Hitter units. At level 8, start rolling to get all units to 2-star. If there are no rivals in the game, consider chasing 3-star 4-costs or adding Redeemer at level 9 to increase the cap.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐ | Score-Stealing Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Xayah | Main Carry | Rapid Firecannon, Titanic Hydra, Fishbones (Jinx's Rocket Launcher) |
Strategy
This is an economy-based, high-cost transition composition, an off-meta score-stealing style. Best chosen if you start with Xayah or recommended Ornn Artifacts, or many Attack Speed items. Early game, at 4 units, transition with 2 Sniper, 2 Bastion. Prioritize saving 50 gold to level up with interest. If you don't have quality units early, you can transition with Future Enforcer or Tidal traits. At 5 units, transition with 2 Nova Ops. At 6 units, add 1 Redeemer. At 7 units, add 2 Bruiser. Prioritize choosing item-related Augments or combat Augments. If there are Artifact Augments or Ekko Legends, take them to increase the composition's cap. At 8 units, start rolling to hit 2-star Xayah and 2-star Nunu to fully optimize the composition. Pay attention to whether there are rivals; you can consider whether to steal 3-star 4-costs at this level to secure first place. If rivals also have 2-star units, you can level up to 9 to increase the composition's cap. At 9 units, start rolling to hit 2-star high-cost units within the composition to fully optimize it. After fully optimizing quality, remember to scout and hold units to prevent rivals from stealing 3-star 4-cost units.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zed | Main Carry | Spear of Shojin, Night's Edge, Crown of Champions | Second Spear of Shojin, various Artifacts |
| Vex | Secondary Carry | Guinsoo's Rageblade | None |
| Graves | Secondary Carry | Physical Warrior Items, Spear of Shojin | None |
| Nunu | Main Tank | Frozen Heart, any tank item | Zhonya's Hourglass, Death's Dance, Evelynn, Rapid Firecannon |
Strategy
This Nova Zed is a branch of the Nova Fast 9 composition. Zed's core mechanic is that his clones inherit item attributes and can infinitely clone, leading to insane damage density. When fully formed, it's essentially a T0-tier composition with a very high ceiling. Early game, you can maintain a winning streak transition, using 3 Tidal or 3 Future Enforcer traits or Shepherd. Prioritize making Night's Edge and Guinsoo's Rageblade. Mid-game, you generally assemble units around 4-5 or 5-1. It's customary to roll at level 9, following the Nova Fast 9 rhythm. It's not recommended to go for a losing streak; you need enough HP to sustain until 4-2 to get Zed. If you have a dangerous losing streak early, roll appropriately at 4-2 to secure quality. Eclipse ( Zed exclusive) is a must-pick Augment. Additionally, you can choose Large Economy Augments or Ahri (Legend choice) to help you reach level 9 faster for 2-star Zed. Place Zed in the backline or a corner.
Difficulty: Newbie Friendly | Recommendation Index: ⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Cho'Gath | Main Carry/Main Tank | Warmog's Armor, Gargoyle Stoneplate, Frozen Heart | |
| Lissandra | Secondary Carry | Nashor's Tooth, Rabadon's Deathcap, Defense Breaker |
Strategy
This composition is the 2.0 version of the 10,000 HP Cho'Gath, achieving infinite growth with Dark Star's massive quality effect and 3-star Cho'Gath, making him both tanky and damaging. Early game, take rolling Augments and don't level up to chase 3-star Cho'Gath. Mid-game, gather Future Enforcer, Bruiser, and Dark Star for transition. Late game, at level 9, find Jhin to activate 6 Dark Star.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Diana | Main Carry | Titan's Resolve, Guinsoo's Rageblade, Bloodthirster | Hand of Justice, Hextech Gunblade |
| Aurora | Secondary Carry | Rabadon's Deathcap, Morellonomicon, Void Staff | |
| Illaoi | Main Tank | Warmog's Armor, Dragon's Claw, Spirit Visage | Thornmail |
| Jinx | Early Game Item Holder | Battle Bunny Crossbow, Guinsoo's Rageblade, Infinity Edge | Last Whisper |
Strategy
Early game, prioritize 3 Phantasm for a losing streak to stably stack 300-500 stacks of Battle Bunny Crossbow for Jinx as a transitional carry. Throughout the game, prioritize picking up items to synthesize Diana's core three items. At 7 units, small roll to find 2-star core units to stabilize HP, then slowly chase 3-star Diana; if LeBlanc is not found, you can use 3 Shepherd or 3 Magistrate units as temporary carries. Don't level up before hitting core 3-stars. After Diana reaches 3-star at 8 units, prioritize adding Galio to strengthen frontline tankiness, then save 50 interest to slowly level up, ensuring a healthy economy. At 9 units, complete the final transformation by adding Karma to activate 4 Traveler trait, and the composition is officially fully optimized. Prioritize excess items for front-line tank items, magic items for Aurora, and physical items for Jinx. Afterward, slowly chase 3-star 4-costs to further stabilize HP and secure first place. For Magistrate, definitely choose the 10 damage + 15% HP shield option, which synergizes with Diana's own shield for infinite shields, making the front line virtually unkillable. If you cannot assemble 3 Phantasm or have a large losing streak early, leading to insufficient Battle Bunny Crossbow stacks, the power will drop significantly. Diana and Aurora are fixed dual carries. Later, you can chase 3-star LeBlanc for a higher ceiling; the front line can flexibly use other high-tankiness units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade, Jeweled Gauntlet, Archangel's Staff | Rabadon's Deathcap, Giant Slayer, Defense Breaker |
| Karma | Secondary Carry/Support | Spear of Shojin, Morellonomicon, Zz'Rot Portal | |
| Illaoi | Main Tank | Steadfast Plate, Warmog's Armor, Spirit Visage | Dragon's Claw, Thornmail, Frozen Heart |
| Nunu | Tank | Extra defensive items |
Strategy
Early game relies on Heavy Hitter units paired with backline carries for a stable transition, such as Illaoi, Nunu, etc. Prioritize synthesizing LeBlanc's core damage items, such as Guinsoo's Rageblade and Jeweled Gauntlet. At the start, immediately check the Magistrate refresh options and prioritize locking in the "+10 Mana every 4 seconds" option. Early game focuses on saving economy, not blindly rolling. Prioritize forming 4 Heavy Hitter synergy to stabilize HP and secure the board with strong 2-star units. At 4-2, promptly level up to 8, focusing on rolling for core LeBlanc and completing the 4 Heavy Hitter system. Once all units are 2-star, you gain HP stabilization. If you have plenty of copies, you can pursue 3-star LeBlanc for a higher cap. Level up to 9 for the final transformation, swapping out Spiritwood Sprite and adding Nasus and Blitzcrank to form 6 Heavy Hitter synergy. Distribute excess defensive items to Nunu to further increase overall frontline tankiness. Frontline Heavy Hitter heroes form a solid defense, while damage dealers like LeBlanc and Karma are safely placed in the backline. Flexibly adjust LeBlanc's positioning based on opponent's engage heroes or area-of-effect damage to ensure her damage output. If the initial Magistrate option provides an HP shield effect, you can immediately abandon the "Fiora" comp and transition to "Infinite Shield Diana", allowing for flexible switching between two playstyles.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Jax | Main Carry | Bloodthirster, Titan's Resolve, Guinsoo's Rageblade | Rabadon's Deathcap, Night's Edge |
| Milio / Lulu | Secondary Carry | Spear of Shojin, Rabadon's Deathcap, Jeweled Gauntlet | |
| Pantheon | Main Tank | Sunfire Cape, Warmog's Armor, Steadfast Plate |
Jax Artifacts recommended: Rapid Firecannon, Spear of Shojin, Wit's End, Cursed Blade (Artifact).
Strategy
Early game, don't rush to level up. At 2-1, after getting "Stargazer's Ambition," use Twisted Fate, Talon to activate 3 Stargazer first, saving gold for interest. If you already have 3 Stargazer plus a 2-star frontline, and Jax has one item, you can aim for a winning streak early. At 3-2, level up to 6. This is a crucial roll. Roll heavily to around 30 gold, finding 2-star Jax and the basic composition. 2-star Jax is strong early and can sustain slow rolling for 3-star. Slow roll, holding around 30/50 gold, and must hit 3-star Jax before 4-1. After 3-star Jax, immediately save money to level up. Prioritize chasing 3-star Jax, then 3-star Pantheon and Milio. Once you have one 3-star unit in front and back, you can go to 7 and then 8, no need to wait for all to be chased. At 8, add Rhaast and Kayn (or Morgana). If conditions allow, continue to chase Lulu and Maokai. Late game, you generally play until the end at level 8. If HP is healthy, you can go to 9 for 5-cost units. Recommended positioning is in the leftmost corner, adjusting flexibly based on Stargazer positions. Pantheon is the strongest main tank; if he doesn't appear, Maokai or Rammus can substitute. If still no tanks, find other tanks. Secondary carry can be other 2-star 4-cost or 5-cost damage dealers.
Difficulty: High | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Striker's Flail |
| Nunu | Main Tank | Frozen Heart, Steadfast Plate, Sterak's Gage |
Strategy
Oracle Laser Aurelion Sol is a popular composition in the current version, especially effective against single-tank compositions, rapidly clearing their HP. The core is 2-star 4-cost frontline and 2-star Aurelion Sol's pure brute force damage, along with activating 3 Oracle at level 9 for a higher cap. It's not a brainless composition, requiring precise economic pacing and itemization. If you can roll 2-star frontline and 2-star Aurelion Sol before stage 4, you can stably secure HP and climb. It's slightly inferior to version T0 compositions, but fully formed, it has top 4 potential. When other compositions are not going well, it can be a strong alternative. It has higher operational difficulty and is not suitable for mindless play, recommended for players familiar with mid-game transitions and economic management. At 4-2, level up to 8 and start rolling for 2-star Aurelion Sol and 2-star frontline. 4-2 is a critical rolling timing; leveling up too early will crash your economy, too late might lead to defeat by other formed compositions. Prioritize making Aurelion Sol's Jeweled Gauntlet and the main tank's Frozen Heart, then complete Aurelion Sol's second damage item and front-line tank items. If HP is healthy, economy is good, and rolls are lucky, level up to 9 to add Bard or Sona, activating 3 Oracle to increase the cap. Position Aurelion Sol in a corner for safe damage output, and the main tank in the front line to absorb damage; the front line can be spread out or single-stacked. Prioritize economy Augments, such as "Ahri" (provides gold and experience) or others that help you reach level 8 at 4-2, ensuring enough economy to roll.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items |
| Zoe | Main Carry | Rabadon's Deathcap, Jeweled Gauntlet, Magic Penetration, Ekko's Patience |
| Leona | Main Tank | Steadfast Plate, Dragon's Claw, Spirit Visage, Ionic Spark |
Strategy
The core of this composition is to utilize the Magistrate trait's 10 damage and mana regen effect, combined with Ekko's Patience item, to achieve an infinite skill-casting perpetual motion machine for Zoe, dealing massive damage. It's a T0-tier, high-strength composition that is relatively easy to play, suitable for players seeking high burst and sustained abilities. Early game, prioritize using the Tidal trait, randomly acquiring Leona and Zoe. At level 5, you can activate 2 Future Enforcer to increase rolling chances, aiming to start rolling before level 6 and find 3-star Zoe in one go. Mid-game, when Magistrate's 10 damage and mana regen synergize with Ekko's Patience, infinite abilities can be achieved. Prioritize securing Zoe's key items. Late game, level up to add higher quality heroes. Use Nunu as a control point, LeBlanc and Karma provide additional benefits and utility. Prioritize choosing Divine Forge, Dormant Forge, Noble Adventure Augments. Special Augments include Yasuo's Starlight Cell or Varus' Replicator. The composition's advantage lies in Zoe's infinite abilities providing high burst and sustained damage. Recommended for climbing is to seize the early to mid-game tempo, quickly reaching 3-star Zoe and completing core items.
Difficulty: Easy | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Rabadon's Deathcap |
| Karma | Support/Secondary Carry | Spear of Shojin, Morellonomicon, Void Staff |
| Nunu | Main Tank | Frozen Heart, Sunfire Cape, Crown of Champions |
Strategy
In Teamfight Tactics Set 17 Star God season 17.3, "Infinite Laser Aurelion Sol" has become a powerful choice. This version significantly boosted Aurelion Sol's overall stats, making his damage output qualitatively different. The composition is built around Aurelion Sol for pure damage, utilizing the Oracle trait for efficient mana regeneration, continuously unleashing lasers to suppress opponents. It's easy to play and pick up, suitable for both new and casual players. Early game, prioritize using the Shepherd trait for economy transition. Give Aurelion Sol's completed items to Lissandra as a temporary carry. For Star God's Blessing, prioritize magic power items to synthesize Aurelion Sol's core item, Rabadon's Deathcap, as early as possible. You can also opt for a Phantasm losing streak to accumulate resources. Mid-game, level up to 8 at stages 4-1 to 4-2, and start rolling for the entire core unit lineup, getting main units to 2-star to stably lock HP. If you can't assemble 4 Heavy Hitter synergy, directly use Galio to replace the front line to ensure overall tankiness. Late game, once Aurelion Sol successfully reaches 2-star, push aggressively for higher levels. At 9 units, complete 3 Oracle synergy to speed up skill rotation. Prioritize making anti-resistance items to maximize Aurelion Sol's laser damage. You can also add Rhaast for utility. Recommended Augments include economy-based ones (4-Cost Squad, Late Game Specialist, etc.) and damage-based ones (Archangel's Staff, Tailored, etc.).
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Graves | Main Carry | Merciless Rend | Titanic Hydra, Demon's Axe, Statikk Shiv |
| Fiora | Physical Carry | Quicksilver / Night's Edge, Giant Slayer, Sterak's Gage | None |
| Vex | Magic Carry | Guinsoo's Rageblade, Defense Breaker, Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Steadfast Plate | None |
Strategy
This is a high-cost economy-based composition that focuses on economic management and late-game high-cost unit completion to dominate matches. The core damage dealer is Graves; prioritize selecting the Warrior template for his ability, then continuously click Buckshot until Laser Barrage appears. After the hotfix, the probability of stealing 3-star 4-costs has decreased. This is currently the highest first-place rate composition, a top choice with good economy. It revolves around the Nova trait with Aatrox and Akali. Aatrox provides resistance shred for all, and Akali grants critical strike to all, greatly boosting the damage of 5-cost units like Graves, Fiora, and Vex. The standard composition forms at level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves, forming multiple traits. Early game, prioritize 3 Tidal with warrior items or Graves with attack speed items for transition. Depending on economy, HP, and rivals, choose to level up to 9 at 4-2/4-5/4-7 for a big roll. With around 50 HP, roll for main tank + two 2-star carries to go to 10. After fully optimizing quality, be sure to scout other players' boards to prevent 3-star 4-cost units from being stolen; remember to hold units.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Defense Breaker | Void Staff |
| Galio | Main Tank | Steadfast Plate, Sterak's Gage, Titan's Resolve | Frozen Heart, Spirit Visage |
| Master Yi | Secondary Carry | Extra warrior items | None |
Strategy
This is currently the easiest 4-cost composition to go for a losing streak and stabilize HP. Its structure is flexible and cost-effective, especially suitable for transitioning with magic or tank items, or starting with a losing streak. In Teamfight Tactics, Aurelion Sol's ability can directly bypass the front line to hit the back line, making it a T0.5 power level composition that can be played consistently. The typical composition consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, Aurelion Sol, forming 6 Mech 2 Bruiser 2 Berserker 2 Psionic. This composition, combined with Tahm Kench's solo trait effect, makes it easy to steal 3-star 4-costs. Early game, transition with 2 Future Enforcer / 3 Phantasm / 3 Tidal, accumulating economy and perfect items. Around 4-2, level up to 8 for a big roll. Based on the units you find, assemble the recommended composition, remembering to transform all Mech units. After Aurelion Sol and Galio are 2-star, save money and choose whether to go to 9 or chase 3-stars based on rivals.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐ | Score-Stealing Comp
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aatrox | Main Carry/Control | Steadfast Plate x3 |
Strategy
The core of this composition revolves around Aatrox, who achieves full-screen stun control by equipping three Steadfast Plates and synergizing with the Nova Ops trait. It's an off-meta choice suitable for climbing. Prioritize considering this if you have multiple Aatrox copies or many plate items at the start.
Early Game (Stages 1-3): At 3 units, use 3 Tidal for transition. Prioritize accumulating 50 gold interest to level up, while also using the Tidal trait to earn economy and acquire units.
Mid Game (Stages 4-5): At 4 units, use 2 Berserker for transition. Continue to maintain 50 gold interest. At this stage, you can roll while holding 30 gold interest to 3-star Aatrox. If you have many Caitlyn copies, you can also chase 3-star Caitlyn simultaneously. At 5 units, activate 2 Nova Ops for transition, continuing to save money to level up. Prioritize choosing combat or item Augments.
Late Game (Stage 6+): At 6 units, activate 2 Bruiser for transition, continuing to save money to level up. If you have a Nova Ops Emblem, you can consider replacing Caitlyn with Master Yi or other 5-cost units. At 7 units, transition to 4 Nova Ops. If you can reach 5 Nova Ops, you will get a selector that directly grants Aatrox a special full-screen stun ability. At 8 units, start rolling to hit 2-star Kindred, and the composition is basically formed. If your HP is below 30, you can chase 3-star 4-cost heroes at the current level. At 9 units, continue rolling to hit 2-star high-cost units within the composition to fully optimize it. After fully optimizing quality, you need to scout opponents to prevent 3-star 4-cost units from being stolen.
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zoe | Main Carry | Not mentioned specifically | Not mentioned specifically |
| Annie | Secondary Carry | Not mentioned specifically | Not mentioned specifically |
| Nunu | Support/Damage | Prioritize Hero Augment synergy | Not mentioned specifically |
Strategy
This is a reroll-to-high-cost transition composition, aiming to transition through early rerolling and then roll for high-cost units in the late game. Best to rush if you start with a Gadgeteen Emblem or many magic items.
Early Game (Stages 1-3): At 4 units, transition with 3 Gadgeteen synergy. Prioritize making Zoe's items, then Annie's. Prioritize saving 50 gold, relying on interest to level up.
Mid Game (Stages 4-5): At 5 units, transition with 2 Ox Force. If you have a Spatula or Gadgeteen Emblem, prioritize acquiring them for a qualitative leap in the composition. At 6 units, transition with 2 Psionic. In regular play, maintain a balance of one economy, one item, one combat Augment. At 7 units, transition with 2 Mischief Maker. At this level, you need to keep interest around 30 gold and roll for 3-star Zoe or 3-star Annie before leveling up.
Late Game (Stage 6+): At 8 units, transition with 2 Mystic Wardens. If your HP is below 30, you can small roll for 2-star core units before leveling up to 9. Remember to keep Fiddlesticks, Urgot, and other 5-cost units, which can be pulled onto the board by Syndra later. At 9 units: Start rolling for 2-star high-cost units to fully optimize. If Amumu (economy) is present, you can freely chase 2-star 5-cost units later and replace required units, potentially even chasing 3-star 5-cost units.
Augment Recommendation
Prioritize:
Gadgeteen Heart - Core Augment, suitable for starting.
Late Game Specialist
Pandora's Items
Laughter is Contagious
Double Bubble
Axiom Arc
Last Stand
Interest Plus
Enhanced DD Street Secondary:
Nunu: Push the Ball Directly
Zoe: Double Bubble
Camille: Wanted Poster (Can be chosen if overall quality is low, provides 6 gold once)
Monster Guardian Recommendations:
Best: Amumu (economy)
Second best: Scuttler, Turret
Difficulty: Medium | Recommendation Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Not mentioned specifically | Not mentioned specifically |
| Zac | Secondary Carry/Tank | Not mentioned specifically | Not mentioned specifically |
| Miss Fortune | Secondary Carry | Not mentioned specifically | Not mentioned specifically |
Strategy
This is a reroll-to-high-cost transition composition.
Early Game (Stages 1-3)
Transitional hero choices: At 4 units, transition with 3 Project.
Item crafting priority: Prioritize Aurelion Sol's items, then Zac's, then Miss Fortune's items.
Economic management key points: Prioritize saving 50 gold to level up with interest.
Mid Game (Stages 4-5)
5 units 2 Bruiser transition: Prioritize saving 50 gold to level up with interest. Prioritize item-related Augments or Monster Level: Max.
6 units 2 Monster transition: Prioritize saving 50 gold to level up with interest. If you have 3 Underground and can't achieve a winning streak, consider collecting the first layer of gold early to start rolling earlier.
7 units 3 Monster transition: Prioritize saving 50 gold to level up with interest.
Late Game (Stage 6+)
Final composition configuration:
8 units: Start rolling to get all 4-cost units within the composition to 2-star to complete the basic composition. It's recommended not to level up from 8 units, and instead roll for 3-star 4-costs at this level.
If you have Amumu (economy Augment), you can flexibly chase 2-star 4-costs later and replace needed 4-cost units, allowing you to freely chase 3-star 4-costs.
9 units: Start rolling to get 2-star high-cost units to fully optimize the composition.
Augment Recommendation
Prioritize: Monster Level: Max - Best choice, boosts Monster power.
Secondary: Dice Maniac, Blessing, Rhythm, Revitalizing Wind, Interest Plus, Component Grab Bag, Jeweled Lotus, High-End Shopping, Axiom Arc - Choose flexibly based on match situation.
Hero Augments: Any within the system can be used, and since there are flexible slots, team-wide Hero Augments outside the system can also be considered.
Advanced Combat Tips
Utilizing Set 17 Mech Aurelion Sol's backline bypass mechanic: In Teamfight Tactics Set 17, Aurelion Sol's ability can directly bypass the front line to damage enemy backline units. This gives Mech compositions a huge advantage when facing traditional front-line heavy enemy compositions. For positioning, consider placing Aurelion Sol diagonally opposite the enemy's main carry to maximize his damage efficiency. Combined with Galio's tankiness and crowd control, this effectively protects Aurelion Sol and creates a favorable environment for him to deal damage.
Flexible economy management for high-cost compositions: For high-cost economy compositions, early game economy accumulation is key. In addition to traditional economy Augments, you can use 3 Tidal or 2 Future Enforcer for winning streaks, or gain benefits from a losing streak with Phantasm. Due to the special mechanic of receiving 2-cost units in stage 2, prioritize using 3 Tidal for a winning streak transition. During mid-game rolling, flexibly judge your HP and the presence of rivals to decide whether to level up to 9 for 5-cost units or chase 3-star 4-cost units at level 8, avoiding forcing levels that lead to economic and HP collapse.
Item priority and flexible adaptation for multi-carry compositions: In multi-carry compositions like Stargazer Sniper Xayah and Spiritwood Fast 9 Jhin, it's crucial to prioritize getting core damage items for the main carry (Xayah/Jhin). Similarly, items for secondary carries (Jhin/Vex) should follow closely. Adjust positioning flexibly to counter different opponents, ensuring core damage dealers have safe spaces to operate. In the late game, you must promptly optimize item configurations based on the battle situation to fully leverage the multi-carry advantage.
Phantasm stacks and core hero ability focus: For optimizing Phantasm stacks, Aurelion Sol and Nova Fast 9 perform best when Phantasm reaches 400 or 500 stacks, while playing Magistrate Diana recommends Phantasm stacks at 200 tentacles or 300 stacks for optimal performance. For Graves' ability focus, the "Cleave" / "Pineapple Graves" combination is currently the best.
Frequently Asked Questions (FAQ)
Early Set 17 has a relatively slow pace. Prioritize using 3 Tidal for a winning streak transition or 2 Future Enforcer for a losing streak to gain economy. In this environment, Fast 9 (with 5-cost units) and stealing 3-star 4-costs are top choices for securing first place. If you have a smooth early game and good economy, you can choose Nova Fast 9. If you want to roll for quality at level 8, Mech Flex is also a very good option due to its unique mechanics and stable power. For new players or those with a poor start, reroll 3-cost compositions like Star God Fated Card are also good strategies for stabilizing points.
The main operational challenges for these two 10,000 HP compositions lie in their extreme reliance on specific Chosen units and core items. Zilean requires 3-stars and full items to stably revive everyone and stack HP; Irelia needs the Divine Sword Chosen and a fixed set of Archangel's Staff, Titan's Resolve, and Bloodthirster to achieve true damage with 10,000 HP. If you cannot successfully obtain crucial Chosen units or core items early, it will significantly impact the composition's power and chances of winning. Additionally, you must be wary of heroes like Lee Sin and Seraphine, who can remove units, as they are natural counters to 10,000 HP compositions.
For Set 16.8's Demacia Lux and Freljord Zilean compositions, when facing magic compositions, Demacia Lux relies on Taric for magic resistance, while Freljord Zilean depends on Ornn's tankiness and twin ice tower control. You can prioritize stacking Dragon's Claw, Spirit Visage, and other magic resistance items on the frontline. When facing physical compositions, focus more on Steadfast Plate, Thornmail, and other physical defensive items. Furthermore, the Freljord trait's resistance shred and damage amplification benefit all damage types, and Demacia's Radiant Items can also be adjusted based on the carry's damage type, for example, giving Lux or Karma magic burst items, or giving Shyvana physical sustain items, allowing for flexible adaptation.