April 27, 2026 Rank-Up Guide: TFT Set 17 Sees Chain CC **Samira** and Explosive **Gragas** Run Wild; High-Cost 9-5 and Mech Comps Lead; Set 16.8 Demacia Freljord Reborn; Chosen Fortune 10k HP Style for Easy Climbing!
Applicable Versions: S17, S17.1B, S16.8, Chosen Fortune Featured in This Issue: In TFT Set 17, novel playstyles like Chain Control Samira and Explosive Gragas have emerged. High-cost 9-5 and flexible Mech compositions continue to be strong. Meanwhile, the Set 16.8 Demacia Freljord system has seen a resurgence, and the 10k HP Zilean and Irelia in Chosen Fortune mode remain powerful tools for climbing.
Teamfight Tactics (Set 17)
Difficulty: Easy | Recommended Index: ⭐⭐⭐⭐⭐ | Consistently Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Infinity Edge, Sharpshooter's Focus, Sharpshooter's Focus | |
| Nunu | Main Tank | Frozen Heart, Spirit Visage, Warmog's Armor | |
| Jhin | Secondary Carry | Guinsoo's Rageblade, Infinity Edge, Giant Slayer |
Strategy
This is a T0 no-brainer climbing composition for the new S17 season. It's extremely forgiving, easy to manage, and even new players can climb ranks effortlessly! The core of this comp utilizes Samira's passive: whenever an enemy is knocked up/airborne, she immediately triggers a sweeping auto-attack. Through Blitzcrank's hook knock-up, Nunu's snowball knock-up, and Ornn's charge knock-up, a chain of crowd control is formed across the entire enemy team, allowing Samira to continuously sweep, achieving instant full-screen AOE clear and elimination. Paired with the high bonuses for all units from 5 Nova Agents and rapid mana regeneration from 3 Stargazers, this achieves seamless crowd control, continuous ability usage, and non-stop sweeping, leaving enemies airborne and helpless throughout the fight for true full-screen elimination.
Early Game Transition (Stages 1-3)
In the early game, use Nova Agents paired with Futurists to activate two Brawlers for transition, saving gold to quickly reach Level 7. Level up to 4 at 2-2, and to 5 at 2-5.
Mid Game Power Spike (Stages 4-5)
Level up to 6 at 3-2, continue saving gold to reach Level 7. At Level 7, slow roll for 3-star Samira. If you find many Maokais, you can easily 3-star him as well. Once Samira is 3-star, you can save gold to go to Level 8.
Late Game Refinement (Stage 6+)
At Level 8, add Kindred to activate 5 Agents, then add Xayah to activate 2 Snipers and passively reach Level 9. At Level 9, find Jhin, swap out Xayah, and once all units are 2-star, you can all-in to Level 10, adding Blitzcrank to activate 3 Groove, and the composition is complete. Prioritize giving excess tank items and components to the front line to ensure their survival and ability to initiate fights and hook enemies.
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Yi | Main Carry | Hextech Gunblade, Giant Slayer, Edge of Night | |
| Viktor | Secondary Carry | Spear of Shojin, Void Staff, Morellonomicon | |
| Gragas | Main Tank | Warmog's Armor, Warmog's Armor, Spirit Visage | |
| Tahm Kench | Secondary Tank | Spirit Visage, Sunfire Cape, Ionic Spark |
Strategy
This composition cleverly combines the tankiness of Brawlers with the output of Psionic Agents, especially with the addition of the "self-destructing" Gragas, making the comp both fun and powerful. The core of this comp is a resilient front line and sustained backline damage. Gragas's self-detonation instantly clears nearby frontliners, making it an easy win once achieved. The main synergies are 6 Brawlers (providing high HP) and 4 Psionic Agents (providing drone links and item bonuses). Auxiliary synergy is 2 Berserkers (providing Omnivamp).
Early Game Transition (Stages 1-3)
Transition using Briar, Rek'Sai, Bel'Veth, and Gragas. Prioritize building defensive items for Gragas. Stabilize health for win streaks, avoid wasting gold rolling for high-cost units, and ideally, aim for 3-star Gragas.
Mid Game Power Spike (Stages 4-5)
Add Urgot and Maokai to form 4 Brawlers 2 Berserkers 2 Psionics synergy, boosting tankiness and damage. At Level 7, slow roll for core 2-star heroes to stabilize health. This is the best stage to roll for 3-cost units like Urgot and Maokai. Urgot provides high tankiness after transforming into Mecha-Pilot, and Maokai provides crowd control and sustain.
Late Game Refinement (Stage 6+)
Add Pantheon, Tahm Kench, Viktor, Yi, and Sona to form 6 Brawlers 4 Psionics 2 Berserkers, achieving a team of full tanks with high output. As a 5-cost unit, Sona can be added at Level 9 for reinforcement. 6 Brawlers provide massive health, 4 Psionic Agents provide drone link damage, and Yi as the main carry provides sustained damage from the backline. For positioning, ensure the front line is extremely tanky, and Yi's output environment in the backline is secure.
Difficulty: Medium-High | Recommended Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Ezreal | Main Carry | Spear of Shojin, Infinity Edge, Deathblade | |
| Jhin | Secondary Carry | Deathblade, Infinity Edge, Giant Slayer | Infinity Edge, Last Whisper, Red Buff (choose one of three) |
| Cho'Gath | Main Tank | Gargoyle Stoneplate, Spirit Visage, Warmog's Armor | |
| Maokai/Pantheon/Tahm Kench | Frontline | Sunfire Cape, Adaptive Helm | Standard Tank Items |
| Riven | Secondary Carry/Support | Remaining AD Items | Thief's Gloves |
Strategy
In Set 17, the "Ezreal Cho'Gath" comp represents infinite scaling, a reroll composition that maximizes front-line durability and late-game growth potential. At its core, it's a dual-carry setup with Futurist Ezreal and Brawler Cho'Gath, perfectly embodying the dominant combination of "indestructible front line, infinite damage output." The composition is mainly built around two 1-cost units to form 4 Futurists + 2 Dark Stars + 4 Brawlers, reaching its final form at Level 9. The core lies in Ezreal and Cho'Gath's inherent infinite scaling. 4 Futurists provide high attack speed and economic bonuses, and once the comp is established, you can quickly level up to add Snipers to compensate for any damage deficit.
Early Game Transition (Stages 1-3)
It's recommended to only play this comp if you have a lucky start with Ezreal and Cho'Gath drops. Prioritize core items for Ezreal and Cho'Gath. In the early game, use synergy units directly for transition without leveling up, utilizing Futurists for a losing streak to accumulate rerolls. After defeating neutral monsters, do a big roll at Level 4 for synergy units, then at Level 5, hold interest to chase 3-star Cho'Gath and Ezreal. If you have many Pantheons, you can chase them simultaneously. Once Ezreal and Cho'Gath are both 3-star, you can save gold to level up.
Mid Game Power Spike (Stages 4-5)
Around 4-3, reach Level 7 to find Gragas and Maokai to activate 4 Brawlers synergy. If Tahm Kench comes early, replace Gragas. An early Tahm Kench also allows you to greed for his reward.
Late Game Refinement (Stage 6+)
At the latest by 5-3, reach Level 8 to find Tahm Kench, Xayah, and Riven, activating the ultimate full synergy of 4 Futurists + 2 Snipers + 4 Brawlers. Roll for some unit quality, then rely on the experience boost from Futurists to reach Level 9. After reaching Level 9, find Jhin and get him to 2-star to complete the comp.
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Graves / Fiora | AD Carry | Quicksilver / Edge of Night, Giant Slayer, Sterak's Gage | None |
| Vex | AP Carry | Guinsoo's Rageblade, Void Staff, Hextech Gunblade | None |
| Tahm Kench / Nunu | Main Tank | Sunfire Cape, Warmog's Armor, Gargoyle Stoneplate | None |
Strategy
After the hotfix, the probability of 3-star 4-costs "clutching" (stealing wins) has decreased. This is currently the comp with the highest win rate, the top choice if your economy is good. Note: if Tahm Kench comes late, don't be greedy (don't force it). This is the strongest comp in the current S17 patch, built around the Nova synergy with Aatrox and Akali. Aatrox provides resistance shred for the entire team, while Akali grants critical strike chance to all, significantly boosting the output of 5-cost units like Graves, Fiora, and Vex. The TFT Blitzcrank is very strong and can be developed as a third carry. The standard composition is formed at Level 9, consisting of Aatrox, Akali, Maokai, Tahm Kench, Fiora, Shen, Morgana, and Graves, activating 2 Nova 2 Berserker 2 Bastion 2 Heavyweight. Playable conditions include getting a strong economy augment or achieving a win streak early. If you can reach Level 10, you can add Sona / Jhin / Maokai, etc. Regarding items, AD carry items for Graves or Fiora are almost interchangeable. Prioritize giving them to high-quality heroes. Fiora prioritizes Edge of Night, and Graves prioritizes Quicksilver. Vex's essential items are Guinsoo's Rageblade, damage amplification items, and Hextech Gunblade. For the main tank, Tahm Kench or Nunu, if no grievous wounds, prioritize Sunfire Cape.
Emblem Suggestions: Take Nova Emblem for Fiora or Graves to activate 5 Nova; pick up Berserker Emblem for Graves.
In-Game Strategy: In the early game, prioritize 3 Sea Demons with AD items or Gangplank with attack speed items for transition. Alternatively, 2-star Caitlyn with Vex's items. If you can't win fights, you can go for 2 Futurists for economy. In a win streak state, adding Futurists in Stage 4 doubles the benefit. Based on economy, health, and what other players are playing, choose to go Level 9 and start a big roll at 4-2 / 4-5 / 4-7. If health is around 50, roll for main tank + two 2-star carries to go to Level 10. If health is average, get three 2-star carries before going to Level 10 to add recommended units. For positioning, generally stand on the opponent's weaker side, making it easier for Graves and Fiora to cut through the backline, and also helping Vex stack dual attack.
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurelion Sol | Main Carry | Jeweled Gauntlet, Rabadon's Deathcap, Void Staff | Void Staff |
| Galio | Main Tank | Gargoyle Stoneplate, Sterak's Gage, Titan's Resolve | Frozen Heart, Spirit Visage |
| Master Yi | Secondary Carry | Excess AD Items | None |
Strategy
This is currently the easiest 4-cost composition to lose streak and stabilize health, flexible to build and relatively low-cost, especially suitable for transitioning with AP or tank items, or starting with a losing streak. TFT's Aurelion Sol's ability can directly bypass the front line to hit the back line. With T0.5 strength, it can be hard-forced every game. The standard composition consists of Urgot, Viktor, Galio, Tahm Kench, Master Yi, and Aurelion Sol, forming 6 Mechs 2 Brawlers 2 Berserkers 2 Psionics. If you have many AP items, you can foster Karma as a secondary carry. When 4-cost units lack items or you're low on gold, you can adjust flexibly. When you can reach Level 9 later, you can replace 4-cost units with 5-cost units of the same synergy.
Item Analysis: Prioritize three core items for Aurelion Sol and Galio. Aurelion Sol's core items are Jeweled Gauntlet and Rabadon's Deathcap. The third best item is Void Staff (for MR Shred), and there are many usable artifacts. Galio's formulaic three items are very tanky, replaceable with Gargoyle Stoneplate, Frozen Heart, Spirit Visage. Note: Prioritize giving Gargoyle Stoneplate to Masterwork Upgrade. Secondary carries depend on items and unit drops. Foster Master Yi (as recommended, but Master Yi is a bit weak, can pick up scrap items/no items) or Karma (grievous wounds, MR shred, provides initiation/AP).
Composition Insight: This comp, combined with Tahm Kench's solo synergy effect, makes it easy to "steal" (find) 3-star 4-cost units. With Radiant items, suitable Yasuo elemental hexes (Ice Crystal hex greatly boosts Galio, Storm hex greatly boosts Aurelion Sol), new artifacts, or Phantasm items, you also have the potential to win.
The "Thief" Path: Choose multiple economy augments, use Futurists paired with Sea Demons for transition, aggressively save gold and rerolls, quickly reach Level 8 to hard roll for Mech comps to form fast. Afterwards, don't go to Level 9; instead, at Level 8, chase 3-star Galio, Aurelion Sol, and other 4-cost units. If you hit, you win; if not, you can still get a decent score. With Tahm Kench providing economy, it's relatively easy to hit if you're uncontested. 3-star Galio's strength is higher than many 5-cost units, and 3-star Aurelion Sol's strength is also among the top three. Small detail: In 3-star 4-cost mirror matches, Aurelion Sol should not transform for faster damage output. Tahm Kench, Master Yi, Karma can backfire (cause losses).
Specialized Paths: If you don't get economy augments / if everyone's rank increases later making it hard to "steal" 3-stars / after TFT Aurelion Sol's backline hitting mechanism is fixed, you can still play with specialized paths. (1) Artifact Path: Play when you get an artifact suitable for Aurelion Sol or Galio. Use Zoe or Teemo with Aurelion Sol's items for transition. (2) Losing Streak Phantasm Path: Play when you get Level 2 Phantasm items (given after at least 300 stacks). If you get tanky Phantasm items, Galio becomes practically unkillable, and these two can even improve your placement by more than 1. If you get AP items, Aurelion Sol can use them, but the improvement isn't as significant as for Galio. The extreme 300-stack "harvest" formula is an early 5-loss streak, activating 3 Phantasms by 3-1 at the latest, continuing the 5-loss streak, and not replacing any units can just about reach it. (3) Expedition Path: The third strategy is also a losing streak. Use the Expedition formula to obtain a Radiant Recalibrator at 4-1 or 4-2, upgrading Gargoyle Stoneplate or Rabadon's Deathcap, completing the health stabilization.
Positioning: Galio tanks solo in the front line. Aurelion Sol stands on the left side to be less susceptible to dives.
Augments: Prioritize item-related augments to ensure optimal items for both carries. Next are augments that help chase 3-star 4-costs, such as Expedition, Patient Virtue, Twin Guardian, Dormant Forge, Single Stoneplate, Divine Forge, 4-Cost Reinforcements, Savings Account, Golden Linnorm, Golden Wager++, Subscription Service, New Recruit. For Divine selections, Yasuo and Kayle are best, followed by Ekko.
In-Game Strategy: In the early game, use 2 Futurists / 3 Phantasms / 3 Sea Demons for transition, accumulating economy and perfect items. For the Expedition formula, feed 1-cost and 2-cost units for the first two rounds, then average 3 gold for the next 10 rounds, completing by 3-7 (including neutral monster rounds), and initiating health stabilization at 4-1. Around 4-2, go Level 8 and do a big roll, playing the recommended comp based on unit drops. Remember to transform all Mechs. After Aurelion Sol and Galio are 2-star, save gold and choose to go Level 9 or chase 3-stars based on what other players are doing.
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Teemo | Main Carry | Guinsoo's Rageblade, Giant Slayer, Rabadon's Deathcap | None |
| Lissandra | Secondary Carry | Guinsoo's Rageblade, Hextech Gunblade, Giant Slayer | None |
| Leona | Main Tank | Gargoyle Stoneplate, Gargoyle Stoneplate, Warmog's Armor | None |
| Nasus | Secondary Tank | Spirit Visage, Dragon's Claw, Gargoyle Stoneplate | None |
Strategy
This composition consists of Leona (1-cost), Lissandra (1-cost), Nasus (1-cost), Teemo (1-cost), Mordekaiser (2-cost), Zoe (2-cost), Illaoi (3-cost), Nunu (4-cost), and Blitzcrank (5-cost). The final synergies are 6 Heavyweights, 3 Space Groove, 3 Shepherds, 2 Judges, 2 Dark Stars.
6 Heavyweights provide massive Armor and Magic Resist, 3 Space Groove grants the front line Groove status for healing and attack speed, 3 Shepherds enhance ability effects, 2 Judges provide shields and crowd control, and 2 Dark Stars provide Attack Damage and Ability Power bonuses.
Early Game Strategy: At Level 5, use Leona, Nasus, Teemo, Mordekaiser, and Illaoi to activate Heavyweight and Shepherd synergies. Low-cost units are easy to find, the front line is extremely tanky, stabilizing health.
Mid Game Strategy: At Level 7, add Lissandra (must keep her early), Zoe, to activate 2 Judges 2 Dark Stars. Damage and control increase, resulting in a strong mid-game health lock.
Late Game Strategy: At Level 9, add Nunu and Blitzcrank to form 6 Heavyweights 3 Space Groove. The entire team becomes tanky, making it unstoppable in the late game.
Augments: Lifelong Bronze (First choice, grants increased damage for each Bronze-tier synergy you possess), Best Friends (Suitable for clustered positioning, individually paired units gain Attack Speed and Armor), War-Time Supplies Recurve Bow (Provides Attack Speed item, allowing Teemo to stack his passive faster), Climbing the Ladder (When an allied unit dies, teammates with the same synergy gain stats), Embrace (Adjacent allies gain resistances at the start of combat), Clockwork Accelerator (Units gain Attack Speed every 3 seconds, fitting for Teemo).
This Heavyweight Teemo comp cleverly combines the tankiness of Heavyweights with the sustain of Space Groove. The strategy is clear: stabilize health early, power spike mid-game. Once Teemo has optimal items and is 3-star, combined with the dual resistances from 6 Heavyweights, almost no composition can withstand this onslaught.
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Nami | Main Carry | Guinsoo's Rageblade, Jeweled Gauntlet, Spear of Shojin | Nashor's Tooth, Morellonomicon |
| Poppy / Rammus | Main Tank | Any Tank Item | Sunfire Cape, Warmog's Armor |
Strategy
TFT Set 17's Nami casts her ability very quickly. This composition is flexible, versatile, and considerably strong. If you have the Space Groove Emblem, you can prioritize pairing it with a Space Groove system. If not, you can build around multiple synergies. The front line positions of Poppy and Rammus can be flexibly replaced based on unit drops and items with Blitzcrank + Nasus, LeBlanc + Sona, or two of Traveler / Rhaast / Morgana, making it convenient to chase 3-star 4-cost units in the late game. The composition centers Nami as the core damage dealer, paired with high-quality front liners and support heroes, forming a stable AP composition with high burst.
Difficulty: Medium | Recommended Index: ⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Riven | Main Carry | Bloodthirster, Titan's Resolve, Guinsoo's Rageblade | Infinity Edge, Giant Slayer |
| Shen | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Dragon's Claw | Sunfire Cape, Frozen Heart |
Strategy
In the S17 patch, other emblems have been significantly nerfed, making Groove Emblem the strongest now. Prioritize playing this comp if you get an emblem spatula. If you have the Space Groove Emblem, you can choose this composition; Riven with the Groove Emblem is extremely strong. At Level 8, roll for 2 to 3 two-star 4-cost units. At Level 9, add Shen to complete. Without the Space Groove Emblem, you can foster the hidden 4-cost Samira, use 2 Futurists Ezreal to provide passive utility, and at Level 8, roll for 2-star units excluding 5-costs. With 2 Futurists, go Level 9 and add Shen (if you have items, swap Pantheon for Riven). With Blitzcrank and Jhin, you can activate 4 Heavyweights, or continue to benefit from the 10 Futurists synergy.
Difficulty: Easy | Recommended Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Samira | Main Carry | Guinsoo's Rageblade, Giant Slayer, Quicksilver | Bloodthirster, Infinity Edge |
| Rek'Sai | Main Tank | Sunfire Cape, Warmog's Armor, Gargoyle Stoneplate | Dragon's Claw |
Strategy
This S17 comp is suitable for new players or when augments are not suitable for high-cost comps, when you're just starting, or when under pressure. This is a reasonably strong 3-cost reroll composition that can consistently climb ranks. The core idea is to quickly chase 3-star Samira, utilizing her high burst to clean up.
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Viktor | Main Carry | Jeweled Gauntlet, Archangel's Staff, Drone | Rabadon's Deathcap, Void Staff, New Artifact (replaces Archangel's Staff/third item) |
| Illaoi | Main Tank | Gargoyle Stoneplate, Frozen Heart, Warmog's Armor | Other Tank Items |
| Nami | Secondary Carry | Void Staff, Jeweled Gauntlet, Spear of Shojin | Morellonomicon (if no Sunfire Cape) |
Strategy
This is a powerful 3-cost comp in Set 17, hailed as currently the strongest. The hotfix had minimal impact on Viktor, and Psionic items remain strong. Playable conditions include starting with a Drone or Symbiotic Implant (2 Psionic items). The standard composition is formed at Level 8, consisting of Lissandra, Mordekaiser, Grove Spirit, Pyke, Illaoi, Rhaast, Viktor, and Nami, activating 3 Shepherds 2 Magicians 2 Dark Stars 2 Travelers 2 Heavyweights 2 Oracles 2 Psionics 1 Savior. Viktor has a long cast time, so pure damage items are recommended. Drone or Symbiotic Implant are best. Illaoi as main tank with pure tank items. Nami as secondary carry to supplement damage and provide utility. Early game, you can use Zoe or Hecarim (paired with 2 Futurists) for transition, or a 3 Sea Demons 2 Futurists losing streak. Around 3-5, go Level 7 and roll, finding the base comp and 2-star main carry and tank. Normally, hold interest to chase 3-stars, then level up. If there are other players contesting, go Level 8 with 2-stars, complete the synergies and find 2-star Nami, or switch to Mech comps. For positioning, stand on the opponent's weaker side, allowing Pyke to hook the backline, and Grove Spirit to stand on the outermost side to take damage earlier and activate crowd control on more enemies. Augments prioritize economy or reroll types, followed by artifact types, then combat types. For Divine selections, Varus is preferred.
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| LeBlanc | Main Carry | Guinsoo's Rageblade, Giant Slayer, Jeweled Gauntlet | Void Staff (requires Jeweled Gauntlet), Artifact, Heavyweight Emblem |
| Nunu | Main Tank | Frozen Heart, Spirit Visage | Other Tank Items |
| Karma | Secondary Carry | Void Staff, Spear of Shojin, Jeweled Gauntlet | Ionic Spark, Morellonomicon |
Strategy
This S17 comp is extremely strong, infinitely stacking Ability Power around the "Judge" effect, and is less prone to being contested. The standard composition is formed at Level 8, consisting of Leona, Mordekaiser, Grove Spirit, Zoe, Illaoi, Nunu, LeBlanc, and Karma, activating 4 Heavyweights 3 Judges 3 Shepherds 2 Dark Stars 2 Travelers 2 Oracles.
Playable Conditions: Choosing the Judge effect that grants Ability Power after 10 auto-attacks/damage dealt is best. If it grants Ability Power based on attack speed or other preconditions, you need good items to play it. If you have a Shield Emblem, choose increased shield effect = increased Ability Power.
Early Game Transition: In the early game, you can use Zoe or Teemo holding LeBlanc's items for transition, expanding synergies. You can also opt for a Futurist or Sea Demon losing streak to build economy, waiting for the Stage 3 carousel to pick up LeBlanc.
Mid Game Strategy: Around 4-2, reach Level 8 and roll for the recommended standard composition.
Late Game Completion: Around 4-5, roll for 2-star LeBlanc, 2-star Illaoi or Nunu. If your health is healthy, you can consider going Level 9. If your health is average, roll for all 2-star units at Level 8 to secure a decent score. At Level 9, typically add Morgana. As long as it doesn't break 3 Judges, 2-star Bard or Blitzcrank can also be added directly. If you have 2-star Vex, you can replace LeBlanc and transition into Heavyweight 9-5.
Emblem Suggestions: Take Heavyweight Emblem for LeBlanc (activates 6 Heavyweights); pick up Judge Emblem (allows Zoe to be swapped for Bard or Leona for Blitzcrank).
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Corki | Main Carry | Jeweled Gauntlet, Infinity Edge, Hand of Justice | Blue Buff |
| Rammus | Main Tank | Crownguard, Sunfire Cape, Gargoyle Stoneplate | Warmog's Armor |
| Riven | Secondary Carry | Bloodthirster, Last Whisper | None |
Strategy
The core of this composition is the replication slots provided by the 7 Grove Spirit synergy. Paired with economy augments, it makes chasing 3-star 4-cost units easy. After the patch buff, Corki possesses high burst damage. Once completed, the win rate is extremely high.
Early Game Transition (Stages 2-1 to 3-2)
Prioritize finding 3 Grove Spirits, paired with Agents for win streaks, while also adding 2 Futurists synergy (assisted by economy augments). Alternatively, you can use a 2 Mages + 2 Fated system for a stable transition, adjusting flexibly.
Mid Game Completion (Stage 4-2)
At stage 4-2, quickly reach Level 8 and activate the 7 Grove Spirit synergy. At this point, you need to find 2-star Corki and 2-star Rammus to start stabilizing health.
Late Game 3-Star Chase (After Level 8)
After Level 8, based on the number of unit drops on the board, focus on chasing 3-stars for 4-cost units within the comp, such as Corki and Riven. Once you successfully hit 3-stars, you can generally secure the win and easily claim victory.
Difficulty: Medium | Recommended Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Aurora | Main Carry | Jeweled Gauntlet, Nashor's Tooth, Blazing Shortbow | Void Staff |
| Illaoi | Main Tank | Gargoyle Stoneplate, Spirit Visage, Lion's Fury | Ionic Spark |
| Diana | Secondary Carry | Bloodthirster, Titan's Resolve, Guinsoo's Rageblade | Rapidfire Cannon, Runaan's Hurricane |
Strategy
This is a playstyle in Set 17 that relies on the "Phantasm" harvesting synergy. Playable conditions include starting with 3 Phantasms, or at the latest by stage 3-2, being on a 4-loss streak with suitable items. The standard composition is formed at Level 7, consisting of Leona, Grove Spirit, Jinx, Illaoi, Diana, Aurora, and LeBlanc, activating 3 Phantasms 3 Judges 3 Shepherds 2 Challengers 2 Travelers 2 Heavyweights. In the late game, you can level up to add Rhaast, Galio, Morgana, etc. For Judge effects, prioritize those that grant "resistances or shields after 10 instances of damage/auto-attacks". Phantasm stacks depend on the losing streak situation. The goal is to reach a multiple of 100 for "harvesting." 200 stacks is acceptable, 300 stacks can stabilize health, and 400 stacks is usually a guaranteed win.
Positioning: Aurora stands in the third slot from left or right, making it easier to hit more enemies with her ultimate. Diana and summoned units stand next to Illaoi to prevent being focused down immediately.
Augments: Prioritize augments suitable for losing streaks or delayed power spikes, followed by economy augments, such as Little Giants, Patient Virtue, Heroic Loot Bag, Savings Account, etc. For Divine selections, Soraka, Varus, Kayle provide excellent bonuses. Avoid Evelynn, Aurelion Sol, Ekko.
In-Game Strategy: Blindly lose streak. Around 3-5 or 3-7, go Level 7 and small roll to gain interest. Safely save two rounds for error tolerance, and "harvest" around 4-1. After harvesting, do a big roll for at least one 3-star 3-cost unit to stabilize health. Unless there are many contenders, chase 3-stars before leveling up to add Kayn.
Difficulty: Easy | Recommended Index: ⭐⭐⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Gangplank | Main Carry | Kraken Slayer, Quicksilver, Giant Slayer | Artifacts or adjust as needed |
| Akali | Secondary Carry | Hand of Justice, Edge of Night, Infinity Edge | Sterak's Gage, Titan's Resolve |
| Rek'Sai | Main Tank | Sunfire Cape, Any Tank Item | Warmog's Armor, Dragon's Claw |
Strategy
Data has recovered after the hotfix. Few players are transitioning with Sea Demons, and if items align, it's a good choice. This S17 comp is suitable for new players and is very strong. Choose this if you can gather 3 Sea Demons at the start or have suitable items. The standard composition consists of Rek'Sai, Briar, Aatrox, Caitlyn, Akali, Gangplank, Maokai, and Kindred, activating 5 Nova Agents 3 Sea Demons 2 Brawlers 2 Challengers 2 Berserkers.
Early Game Transition: If you have good items and high unit quality, you can choose to level up to 4 at 2-1, 5 at 2-5, and 6 at 3-2 for a win streak transition. If unit quality is low, you can use 3 Sea Demons to passively accumulate economy.
Mid Game Strategy: After reaching Level 6 at stage 3-2, start rolling. Find 2-star Gangplank + 2-star Akali or a single Maokai, then save gold. Hold interest to chase 3-star for both carries, then level up sequentially to add Aatrox and Caitlyn. Chase 3-star for low-cost Sea Demons casually (if they naturally appear).
Late Game Completion: After reaching Level 8 and activating 5 Nova, if there's no emblem, prioritize giving the Selector to 2-star Maokai to provide full-screen crowd control. If health is average, roll for 2-star Kindred and 3-star Maokai at Level 8; if health is healthy, you can directly level up to add recommended 5-cost units.
Emblem Suggestions: Take Nova Emblem for Gangplank; pick up Sea Demon Emblem for Akali or a tank, optimizing Briar.
Difficulty: Medium | Recommended Index: ⭐⭐⭐ | Newly Popular
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Fiora | Main Carry | Edge of Night, Giant Slayer, Sterak's Gage | Infinity Edge, Bloodthirster |
| Maokai | Main Tank | Warmog's Armor, Gargoyle Stoneplate, Dragon's Claw | Sunfire Cape, Spirit Visage |
Strategy
Although heavily nerfed before Set 17 launched, it can still stabilize health with suitable items. The core lies in the Nova Emblem. After activating 5 Nova, give the Selector to an external unit to gain high attack speed and dual resistances, as well as a team buff. When Fiora can reach 2-star, you can disassemble Master Yi's items and give them to her.
Difficulty: Difficult | Recommended Index: ⭐⭐⭐⭐ | Newly Popular (S17.1B)
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Zoe | Main Carry | None | None |
| Leona / Mordekaiser | Main Tank | None | None |
Strategy
This composition is extremely demanding under S17.1B patch conditions, requiring Ekko's Artifact + the Judge effect that restores mana after 10 instances of damage to allow Zoe to cast abilities infinitely. At Level 6, first form a system of 4 Heavyweights + Zoe + Lissandra, then focus on rolling to chase 3-star Zoe and 3-star Leona / Mordekaiser. Subsequently, by leveling up, look for Karma or LeBlanc as secondary carries to further enhance the composition's damage output.
Difficulty: Easy | Recommended Index: ⭐⭐⭐⭐ | Rank-Stealing Composition
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Pyke | Main Carry | Targeting Optics, Hextech Gunblade, Infinity Edge | |
| Milio | Secondary Carry | Rabadon's Deathcap, Spear of Shojin, Void Staff | |
| Pantheon | Main Tank | Dragon's Claw, Gargoyle Stoneplate, Warmog's Armor | |
| Gragas | Secondary Tank | Spirit Visage, Sunfire Cape, Ionic Spark |
Strategy
In the early game at Level 5, use Gragas, Grove Spirit, Milio, Pantheon, and Pyke to form Brawler and Futurist synergies. Low-cost units are easy to find, providing sustain and health stabilization for a smooth transition. All are 2-cost units, with the highest refresh probability at Level 5, making it extremely easy to upgrade them to 2-star to ensure combat power. Gragas and Pantheon provide Brawler and Psionic Agent. Grove Spirit and Milio provide Grove Spirit and Futurist. Pyke provides Traveler and Psionic Agent. In the mid game at Level 7, add Gwen and Riven. Before Level 7 is the best stage to roll for 2-cost units; try to 3-star all essential units. Gwen supplements Space Groove and Ranger. Riven supplements Futurist and Fated. Damage burst increases, resulting in a strong mid-game health lock. In the late game, reach Level 9 and add Corki and Bard. Corki as a 4-cost unit is reliably rolled for at Level 8, providing Grove Spirit and Ranger. Bard as a 5-cost unit is added at Level 9, providing Grove Spirit and Fated, completing all synergies. With multiple synergies, late-game pressure is maximized. Augment recommendations: Crafted, Lifelong Bronze, Best Friends, Refreshing Winds, Climbing the Ladder, Embrace.
Difficulty: Easy | Recommended Index: ⭐⭐⭐⭐ | Rank-Stealing Composition
Core Items
| Hero | Role | Recommended Items | Alternative Items |
| Twisted Fate | Main Carry | (Not Specified) |
Strategy
This composition utilizes Set 17's Stargazer Emblem mechanism. This emblem provides a 12% damage bonus, and the bonus further increases for each 3-star unit you have. Combined with the Lucky Judgment effect of the 4 Fated synergy, you can achieve the optimal and highest damage effects. The composition emphasizes utilizing low-cost Twisted Fate for early game strength, even capable of crushing 9-5 compositions. Augment selection: Prioritize those related to Stargazer Emblem and Lucky Judgment to maximize damage.