Special Mechanics
Explore the season's available blessings, missions, galaxies, and mutations in one place.
Version: Space Gods
God Blessings
Season-specific blessings and the wishes available at each stage.

Stage 2
Wealth QuestWhen you reach 50 gold, gain a component anvil and 4 gold.
Trait QuestAfter fielding 6 non-unique traits in a player combat, gain a random emblem and a reforger.
Stage 3
Starry QuestThe next time you star up a champion, gain 10 gold.
Trait QuestAfter fielding 6 non-unique traits in a player combat, gain a random emblem and a reforger.
Stage 4
Level QuestWhen you reach level 9, gain 20 gold.
Aurelion Sol's BoonUltimateChoose 1 of 3 quests to prove yourself to Aurelion Sol.
Low Health QuestThe first time you fall to 30 health, gain 21 gold.
Reroll QuestAfter rolling the shop 15 times, gain 2 component anvils.

Stage 2
Solar HexPlace the hex on a champion. Allies in the hex deal 15% bonus magic damage over 5 seconds. This damage 33% Wounds, and 1% Burns over the duration. [Consumable - This item disappears when used.] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Cosmic HexPlace the hex on a champion. Allies in the hex gain 10% max Health, and gain 35 permanent Health each round. [Consumable - This item disappears when used.]
Acceleration HexPlace the hex on a champion. Allies in the hex gain 30% Attack Speed. [Consumable - This item disappears when used.]
Starlight HexPlace the hex on a champion. Allies in the hex gain 3 Mana Regen. [Consumable - This item disappears when used.]
Storm HexPlace the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for 1.75|2 seconds. [Consumable - This item disappears when used.]
Cryogenic HexPlace the hex a champion. The first time an ally in the hex falls below 40% Health, they freeze for 1 second and heal 30% of their max Health. [Consumable - This item disappears when used.]
Stage 3
Solar HexPlace the hex on a champion. Allies in the hex deal 15% bonus magic damage over 5 seconds. This damage 33% Wounds, and 1% Burns over the duration. [Consumable - This item disappears when used.] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Acceleration HexPlace the hex on a champion. Allies in the hex gain 30% Attack Speed. [Consumable - This item disappears when used.]
Starlight HexPlace the hex on a champion. Allies in the hex gain 3 Mana Regen. [Consumable - This item disappears when used.]
Storm HexPlace the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for 1.75|2 seconds. [Consumable - This item disappears when used.]
Cryogenic HexPlace the hex a champion. The first time an ally in the hex falls below 40% Health, they freeze for 1 second and heal 30% of their max Health. [Consumable - This item disappears when used.]
Stage 4
Solar HexPlace the hex on a champion. Allies in the hex deal 15% bonus magic damage over 5 seconds. This damage 33% Wounds, and 1% Burns over the duration. [Consumable - This item disappears when used.] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received
Acceleration HexPlace the hex on a champion. Allies in the hex gain 30% Attack Speed. [Consumable - This item disappears when used.]
Starlight HexPlace the hex on a champion. Allies in the hex gain 3 Mana Regen. [Consumable - This item disappears when used.]
Storm HexPlace the hex on a champion. The first time an ally in the hex hits an enemy with an Ability, that enemy is Stunned for 1.75|2 seconds. [Consumable - This item disappears when used.]
Cryogenic HexPlace the hex a champion. The first time an ally in the hex falls below 40% Health, they freeze for 1 second and heal 30% of their max Health. [Consumable - This item disappears when used.]
Yasuo's BoonUltimateIncrease the power of Yasuo's hexes by 50%. If you only have 2 hexes, gain 8 gold.

Stage 2
Random ComponentGain a random item component
Sparring GlovesGain 1 Sparring Gloves.
Recurve BowGain 1 Recurve Bow.
Tear of the GoddessGain 1 Tear of the Goddess.
CraftsmanshipGain 1 Reforgers now and one at the start of each stage. Whenever you use a Reforger, gain 2 gold.
Anvil TransformationWhenever you would get a component, gain a Component Anvil instead. Gain 2 gold.
Stage 3
Random ComponentGain a random item component
Needlessly Large RodGain 1 Needlessly Large Rod.
Chain VestGain 1 Chain Vest.
Negatron CloakGain 1 Negatron Cloak.
B.F. SwordGain 1 B.F. Sword.
Divine RefundGain 2 gold. The next time you create an item, gain a copy of one of the components at random.
Stage 4
Random ComponentGain a random item component
Kayle's BoonUltimateFor each unique ccompleted item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
Sparring GlovesGain 1 Sparring Gloves.
Recurve BowGain 1 Recurve Bow.
Tear of the GoddessGain 1 Tear of the Goddess.
Needlessly Large RodGain 1 Needlessly Large Rod.
Chain VestGain 1 Chain Vest.
Negatron CloakGain 1 Negatron Cloak.
B.F. SwordGain 1 B.F. Sword.

Stage 2
6 GoldMake it rain!
6 XPLearn and grow
4 rerollsJust keep rolling
Shared WealthGain 6 gold. If at least 5 players choose this, gain an additional 1 gold.
Divine InvestmentYour maximum interest is increased by 1. Gain 4 gold.
Chest of GreedGain 2 gold, plus 12 gold split between all players who pick this (rounded down.)
Stage 3
Everyone gains 8 Gold.Make it rain!
8 XPLearn and grow
5 rerollsJust keep rolling
Shared Wealth +Gain 8 gold. If at least 5 players choose this, gain an additional 2 gold.
Gold Every TurnGain 1 gold each round for the rest of the game.
Divine Investment+Your maximum interest is increased by 1. Gain 6 gold.
Chest of Greed+Gain 3 gold, plus 16 gold split between all players who pick this (rounded down.)
Blessing: WealthPermanently grant a champion 8% Attack Damage and Ability Power, and a 12% chance to generate 1 gold on takedown.
Stage 4
10 goldMake it rain!
7 rerollsJust keep rolling
Shared Wealth ++Gain 10 gold. If at least 5 players choose this, gain an additional 2 gold.
Ahri's BoonUltimateYour team gains 2% Attack Damage and Ability Power per level. Gain 2 XP each round for the rest of the game.
Chest of Greed++Gain 4 gold, plus 25 gold split between all players who pick this (rounded down.)

Stage 2
Owned 3 costGain a copy of a 3-cost champion you own and 2 gold. If you don't own any 3-cost champions, gain a random one
The LoversGain a 3-cost and a 2-cost that share a trait.
2 Tiny DuplicatorsUse on a 1-cost champion to create a 1-star copy on your bench. [Consumable - This item disappears when used.]
3-Cost ShopYour next shop contains all 3-cost units. The first one you buy is free.
Super Parting GiftThe next time you select God Pengu's gift, gain an extra copy of the champion and 2 gold.
Stage 3
Lesser Champion DuplicatorGain a Lesser Champion Duplicator and 3 gold.
Owned 3 costGain a copy of a 3-cost champion you own and 2 gold. If you don't own any 3-cost champions, gain a random one
Lovers +Gain a 4-cost and a 3-cost that share a trait.
4-Cost ShopYour next shop contains all 4-cost units. The first one you buy is free.
Ephemeral RerollsAt the start of each round, if you don't have a free reroll, gain a free reroll.
Starcrossed UpgradeYour next shop contains all 2-cost units. The first one you buy is free and upgraded to 2-star.
Super Parting GiftThe next time you select God Pengu's gift, gain an extra copy of the champion and 2 gold.
Stage 4
Lesser Champion DuplicatorGain a Lesser Champion Duplicator and 5 gold.
Duplicator BundleGain 4 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.
Owned 4 costGain a copy of a 4-cost champion you own and 3 gold. If you don't own any 4-cost champions, gain a random one
Lovers ++Gain a 5-cost and a 4-cost that share a trait.
Varus's BoonUltimateYour team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
Super Parting GiftThe next time you select God Pengu's gift, gain an extra copy of the champion and 2 gold.

Stage 2
Scuttle PartyYour next PVE round will be replaced with a Scuttle Crab round with bonus loot!
Divine InterventionAfter falling below 30 health, gain a special loot orb.
Artifact ItemAfter 8 rounds, gain a random Artifact.
4-cost ChampionAfter 3 rounds, gain a 4-cost champion.
Stage 3
Blessing: SpeedPermanently increase a champion's Attack Speed by 20% and and decrease their size by 20%. [Consumable - This item disappears when used.]
Scuttle PartyYour next PVE round will be replaced with a Scuttle Crab round with bonus loot!
2 5-cost championsAfter 4 rounds, gain 2 5-cost champions.
Component AnvilAfter 3 rounds, gain a component anvil.
Stage 4
Blessing: SpeedPermanently increase a champion's Attack Speed by 20% and and decrease their size by 20%. [Consumable - This item disappears when used.]
Artifact ItemAfter 5 rounds, gain a random Artifact.
Completed Item AnvilAfter 5 rounds, gain a Completed Item Anvil.
5-cost shopAfter 3 rounds, get a free shop reroll and your next shop contains all 5-cost champions.
CashflowGain 2 gold each round.
Ekko's BoonUltimateGain the Anomaly, an item which grants units a powerful evolution depending on their role. Gain 2 Magnetic Removers.

Stage 2
Random BoonGain a random boon from ANY god, and 2 gold.
Mystery LootWhat could it be?
Mini RecombobulateTransform all 1 and 2-Cost champions on your board into random ones of a higher cost.
Stage 3
Random BoonGain a random boon from ANY god, and 3 gold.
Mystery LootWhat could it be?
Stage 4
Random BoonGain a random boon from ANY god, and 5 gold.
Mystery LootWhat could it be?
Roll the BonesRoll 3 dice. Gain gold equal to the total.
Thresh's BoonUltimateEach round, roll a die. Get a bonus based on that roll.

Stage 2
12 Tactician Health12 Tactician Health
Better TogetherGain 6 Tactician health. If at least 5 players choose this, gain 2 gold.
Giant's BeltGain a Giant's Belt.
Soraka's EmbraceAt combat start, grant the ally who died first the previous combat 500 to 900 Shield, based on the current Stage.
Blessing: ProsperityPermanently grant a champion 80 Health, which increases by 4 Health for each interest you earn.
Stage 3
12 Tactician Health12 Tactician Health
Better Together +Gain 6 Tactician health. If at least 5 players choose this, gain 3 gold.
Blessing: SizePermanently increase a champion's health by 350 and size by 20%. [Consumable - This item disappears when used.]
Giant's BeltGain a Giant's Belt.
Soraka's EmbraceAt combat start, grant the ally who died first the previous combat 500 to 900 Shield, based on the current Stage.
Divine EmpathyAt 66 and 33 player Health, gain a random component.
Blessing: Prosperity +Permanently grant a champion 80 Health, which increases by 6 Health for each interest you earn.
Stage 4
12 Tactician Health12 Tactician Health
Better Together +Gain 6 Tactician health. If at least 5 players choose this, gain 4 gold.
Blessing: SizePermanently increase a champion's health by 350 and size by 20%. [Consumable - This item disappears when used.]
Giant's BeltGain a Giant's Belt.
Soraka's BoonUltimateYour team gains 2.5|1 health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Soraka's EmbraceAt combat start, grant the ally who died first the previous combat 500 to 900 Shield, based on the current Stage.

Stage 2
2-star 2-costGain a random 2-star 2 cost champion. Lose 3 Tactician Health.
1-star 4-cost championGain a random 1-star 4 cost champion. Lose 4 Tactician Health.
Blood PactGain 8 gold. For each other player that picks this, lose 2 Tactician health.
SteamrollGain a random 2-cost and 1 gold. Repeat after each player combat until you lose one.
Finalist GambitGain 3 gold. If you make it to top 4, gain 30 more gold.
Stage 3
2-star 3-costGain a random 2-star 3 cost champion. Lose 3 Tactician Health.
3-star 1-costGain a random 3-star 1 cost champion. Lose 3 Tactician Health.
Late Emblem 5Gain a random Emblem. Lose 3 Tactician health.
Blood Pact +Gain 10 gold. For each other player that picks this, lose 2 Tactician health.
Steamroll+Gain a random 3-cost and 1 gold. Repeat after each player combat until you lose one.
12 goldGain 12 gold. You cannot buy champions for 2 rounds.
Stage 4
2-star 4-costGain a random 2-star 4 cost champion. Lose 3 Tactician Health.
2 1-star 5-cost ChampionGain 2 random 1-star 5 cost champions. Lose 1 Tactician Health.
Random Completed ItemGain a random completed item. Lose 5 Tactician health.
Blood Pact ++Gain 13 gold. For each other player that picks this, lose 1 Tactician health.
18 goldGain 18 gold. You cannot buy champions for 2 rounds.
Evelynn's BoonUltimateYour team gains 10% Durability. Lose an additional 1 Tactician health when you lose combat.
Galaxies
Rules that change how a match begins or plays out.























